From: <Guardado por Microsoft Internet Explorer 5>
Subject: Visor
Date: Wed, 3 Nov 2004 12:17:33 -0300
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	charset="Windows-1252"
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD><TITLE>Visor</TITLE>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Dwindows-1252"><BGSOUND=20
src=3D"" loop=3Dinfinite>
<META content=3D"MSHTML 6.00.2800.1106" name=3DGENERATOR></HEAD>
<BODY bgColor=3D#000000 onload=3DSLIDES.update()>
<SCRIPT type=3Dtext/javascript>=0A=
function slide(src,link,text,target,attr) {=0A=
  // This is the constructor function for the slide object.=0A=
  // It is called automatically when you create a new slide object.=0A=
  // For example:=0A=
  // s =3D new slide();=0A=
  // Image URL=0A=
  this.src =3D src;=0A=
  // Link URL=0A=
  this.link =3D link;=0A=
  // Text to display=0A=
  this.text =3D text;=0A=
  // Name of the target window ("_blank")=0A=
  this.target =3D target;=0A=
  // Custom duration for the slide, in milliseconds.=0A=
  // This is an optional parameter.=0A=
  // this.timeout =3D 10000=0A=
  // Attributes for the target window:=0A=
  // width=3Dn,height=3Dn,resizable=3Dyes or no,scrollbars=3Dyes or no,=0A=
  // toolbar=3Dyes or no,location=3Dyes or no,directories=3Dyes or no,=0A=
  // status=3Dyes or no,menubar=3Dyes or no,copyhistory=3Dyes or no=0A=
  // Example: "width=3D200,height=3D300"=0A=
  this.attr =3D attr;=0A=
  // Create an image object for the slide=0A=
  if (document.images) {=0A=
    this.image =3D new Image();=0A=
  }=0A=
  // Flag to tell when load() has already been called=0A=
  this.loaded =3D false;=0A=
  //--------------------------------------------------=0A=
  this.load =3D function() {=0A=
    // This method loads the image for the slide=0A=
    if (!document.images) { return; }=0A=
    if (!this.loaded) {=0A=
      this.image.src =3D this.src;=0A=
      this.loaded =3D true;=0A=
    }=0A=
  }=0A=
  //--------------------------------------------------=0A=
  this.hotlink =3D function() {=0A=
    // This method jumps to the slide's link.=0A=
    // If a window was specified for the slide, then it opens a new =
window.=0A=
    var mywindow;=0A=
    // If this slide does not have a link, do nothing=0A=
    if (!this.link) return;=0A=
    // Open the link in a separate window?=0A=
    if (this.target) {=0A=
      // If window attributes are specified,=0A=
      // use them to open the new window=0A=
      if (this.attr) {=0A=
        mywindow =3D window.open(this.link, this.target, this.attr);=0A=
      } else {=0A=
        // If window attributes are not specified, do not use them=0A=
        // (this will copy the attributes from the originating window)=0A=
        mywindow =3D window.open(this.link, this.target);=0A=
      }=0A=
      // Pop the window to the front=0A=
      if (mywindow && mywindow.focus) mywindow.focus();=0A=
    } else {=0A=
      // Open the link in the current window=0A=
      location.href =3D this.link;=0A=
    }=0A=
  }=0A=
}=0A=
//=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=0A=
// slideshow object=0A=
//=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=0A=
function slideshow( slideshowname ) {=0A=
  // This is the constructor function for the slideshow object.=0A=
  // It is called automatically when you create a new object.=0A=
  // For example:=0A=
  // ss =3D new slideshow("ss");=0A=
  // Name of this object=0A=
  // (required if you want your slideshow to auto-play)=0A=
  // For example, "SLIDES1"=0A=
  this.name =3D slideshowname;=0A=
  // When we reach the last slide, should we loop around to start the=0A=
  // slideshow again?=0A=
  this.repeat =3D false;=0A=
  // Number of images to pre-fetch.=0A=
  // -1 =3D preload all images.=0A=
  //  0 =3D load each image is it is used.=0A=
  //  n =3D pre-fetch n images ahead of the current image.=0A=
  // I recommend preloading all images unless you have large=0A=
  // images, or a large amount of images.=0A=
  this.prefetch =3D 1;=0A=
  // IMAGE element on your HTML page.=0A=
  // For example, document.images.SLIDES1IMG=0A=
  this.image;=0A=
  // ID of a DIV element on your HTML page that will contain the text.=0A=
  // For example, "slides2text"=0A=
  // Note: after you set this variable, you should call=0A=
  // the update() method to update the slideshow display.=0A=
  this.textid;=0A=
  // TEXTAREA element on your HTML page.=0A=
  // For example, document.SLIDES1FORM.SLIDES1TEXT=0A=
  // This is a depracated method for displaying the text,=0A=
  // but you might want to supply it for older browsers.=0A=
  this.textarea;=0A=
  // Milliseconds to pause between slides.=0A=
  // Individual slides can override this.=0A=
  this.timeout =3D 10000;=0A=
  // Hook functions to be called before and after updating the slide=0A=
  // this.pre_update_hook =3D function() { }=0A=
  // this.post_update_hook =3D function() { }=0A=
  // These are private variables=0A=
  this.slides =3D new Array();=0A=
  this.current =3D 0;=0A=
  this.timeoutid =3D 0;=0A=
  //--------------------------------------------------=0A=
  // Public methods=0A=
  //--------------------------------------------------=0A=
  this.add_slide =3D function(slide) {=0A=
    // Add a slide to the slideshow.=0A=
    // For example:=0A=
    // SLIDES1.add_slide(new slide("s1.jpg", "link.html"))=0A=
    var i =3D this.slides.length;=0A=
    // Prefetch the slide image if necessary=0A=
    if (this.prefetch =3D=3D -1) {=0A=
      slide.load();=0A=
    }=0A=
    this.slides[i] =3D slide;=0A=
  }=0A=
  //--------------------------------------------------=0A=
  this.play =3D function(timeout) {=0A=
    // This method implements the automatically running slideshow.=0A=
    // If you specify the "timeout" argument, then a new default=0A=
    // timeout will be set for the slideshow.=0A=
    // Make sure we're not already playing=0A=
    this.pause();=0A=
    // If the timeout argument was specified (optional)=0A=
    // then make it the new default=0A=
    if (timeout) {=0A=
      this.timeout =3D timeout;=0A=
    }=0A=
    // If the current slide has a custom timeout, use it;=0A=
    // otherwise use the default timeout=0A=
    if (typeof this.slides[ this.current ].timeout !=3D 'undefined') {=0A=
      timeout =3D this.slides[ this.current ].timeout;=0A=
    } else {=0A=
      timeout =3D this.timeout;=0A=
    }=0A=
    // After the timeout, call this.loop()=0A=
    this.timeoutid =3D setTimeout( this.name + ".loop()", timeout);=0A=
  }=0A=
  //--------------------------------------------------=0A=
  this.pause =3D function() {=0A=
    // This method stops the slideshow if it is automatically running.=0A=
    if (this.timeoutid !=3D 0) {=0A=
      clearTimeout(this.timeoutid);=0A=
      this.timeoutid =3D 0;=0A=
    }=0A=
  }=0A=
  //--------------------------------------------------=0A=
  this.update =3D function() {=0A=
    // This method updates the slideshow image on the page=0A=
    // Make sure the slideshow has been initialized correctly=0A=
    if (! this.valid_image()) { return; }=0A=
    // Call the pre-update hook function if one was specified=0A=
    if (typeof this.pre_update_hook =3D=3D 'function') {=0A=
      this.pre_update_hook();=0A=
    }=0A=
    // Convenience variable for the current slide=0A=
    var slide =3D this.slides[ this.current ];=0A=
    // Determine if the browser supports filters=0A=
    var dofilter =3D false;=0A=
    if (this.image &&=0A=
        typeof this.image.filters !=3D 'undefined' &&=0A=
        typeof this.image.filters[0] !=3D 'undefined') {=0A=
      dofilter =3D true;=0A=
    }=0A=
    // Load the slide image if necessary=0A=
    slide.load();=0A=
    // Apply the filters for the image transition=0A=
    if (dofilter) {=0A=
      // If the user has specified a custom filter for this slide,=0A=
      // then set it now=0A=
      if (slide.filter &&=0A=
          this.image.style &&=0A=
          this.image.style.filter) {=0A=
        this.image.style.filter =3D slide.filter;=0A=
      }=0A=
      this.image.filters[0].Apply();=0A=
    }=0A=
    // Update the image.=0A=
    this.image.src =3D slide.image.src;=0A=
    // Play the image transition filters=0A=
    if (dofilter) {=0A=
      this.image.filters[0].Play();=0A=
    }=0A=
    // Update the text=0A=
    this.display_text();=0A=
    // Call the post-update hook function if one was specified=0A=
    if (typeof this.post_update_hook =3D=3D 'function') {=0A=
      this.post_update_hook();=0A=
    }=0A=
    // Do we need to pre-fetch images?=0A=
    if (this.prefetch > 0) {=0A=
      var next, prev, count;=0A=
      // Pre-fetch the next slide image(s)=0A=
      next =3D this.current;=0A=
      prev =3D this.current;=0A=
      count =3D 0;=0A=
      do {=0A=
        // Get the next and previous slide number=0A=
        // Loop past the ends of the slideshow if necessary=0A=
        if (++next >=3D this.slides.length) next =3D 0;=0A=
        if (--prev < 0) prev =3D this.slides.length - 1;=0A=
        // Preload the slide image=0A=
        this.slides[next].load();=0A=
        this.slides[prev].load();=0A=
        // Keep going until we have fetched=0A=
        // the designated number of slides=0A=
      } while (++count < this.prefetch);=0A=
    }=0A=
  }=0A=
  //--------------------------------------------------=0A=
  this.goto_slide =3D function(n) {=0A=
    // This method jumpts to the slide number you specify.=0A=
    // If you use slide number -1, then it jumps to the last slide.=0A=
    // You can use this to make links that go to a specific slide,=0A=
    // or to go to the beginning or end of the slideshow.=0A=
    // Examples:=0A=
    // onClick=3D"myslides.goto_slide(0)"=0A=
    // onClick=3D"myslides.goto_slide(-1)"=0A=
    // onClick=3D"myslides.goto_slide(5)"=0A=
    if (n =3D=3D -1) {=0A=
      n =3D this.slides.length - 1;=0A=
    }=0A=
    if (n < this.slides.length && n >=3D 0) {=0A=
      this.current =3D n;=0A=
    }=0A=
    this.update();=0A=
  }=0A=
  //--------------------------------------------------=0A=
  this.goto_random_slide =3D function(include_current) {=0A=
    // Picks a random slide (other than the current slide) and=0A=
    // displays it.=0A=
    // If the include_current parameter is true,=0A=
    // then=0A=
    // See also: shuffle()=0A=
    var i;=0A=
    // Make sure there is more than one slide=0A=
    if (this.slides.length > 1) {=0A=
      // Generate a random slide number,=0A=
      // but make sure it is not the current slide=0A=
      do {=0A=
        i =3D Math.floor(Math.random()*this.slides.length);=0A=
      } while (i =3D=3D this.current);=0A=
      // Display the slide=0A=
      this.goto_slide(i);=0A=
    }=0A=
  }=0A=
  //--------------------------------------------------=0A=
  this.next =3D function() {=0A=
    // This method advances to the next slide.=0A=
    // Increment the image number=0A=
    if (this.current < this.slides.length - 1) {=0A=
      this.current++;=0A=
    } else if (this.repeat) {=0A=
      this.current =3D 0;=0A=
    }=0A=
    this.update();=0A=
  }=0A=
  //--------------------------------------------------=0A=
  this.previous =3D function() {=0A=
    // This method goes to the previous slide.=0A=
    // Decrement the image number=0A=
    if (this.current > 0) {=0A=
      this.current--;=0A=
    } else if (this.repeat) {=0A=
      this.current =3D this.slides.length - 1;=0A=
    }=0A=
    this.update();=0A=
  }=0A=
  //--------------------------------------------------=0A=
  this.shuffle =3D function() {=0A=
    // This method randomly shuffles the order of the slides.=0A=
    var i, i2, slides_copy, slides_randomized;=0A=
    // Create a copy of the array containing the slides=0A=
    // in sequential order=0A=
    slides_copy =3D new Array();=0A=
    for (i =3D 0; i < this.slides.length; i++) {=0A=
      slides_copy[i] =3D this.slides[i];=0A=
    }=0A=
    // Create a new array to contain the slides in random order=0A=
    slides_randomized =3D new Array();=0A=
    // To populate the new array of slides in random order,=0A=
    // loop through the existing slides, picking a random=0A=
    // slide, removing it from the ordered list and adding it to=0A=
    // the random list.=0A=
    do {=0A=
      // Pick a random slide from those that remain=0A=
      i =3D Math.floor(Math.random()*slides_copy.length);=0A=
      // Add the slide to the end of the randomized array=0A=
      slides_randomized[ slides_randomized.length ] =3D=0A=
        slides_copy[i];=0A=
      // Remove the slide from the sequential array,=0A=
      // so it cannot be chosen again=0A=
      for (i2 =3D i + 1; i2 < slides_copy.length; i2++) {=0A=
        slides_copy[i2 - 1] =3D slides_copy[i2];=0A=
      }=0A=
      slides_copy.length--;=0A=
      // Keep going until we have removed all the slides=0A=
    } while (slides_copy.length);=0A=
    // Now set the slides to the randomized array=0A=
    this.slides =3D slides_randomized;=0A=
  }=0A=
  //--------------------------------------------------=0A=
  this.get_text =3D function() {=0A=
    // This method returns the text of the current slide=0A=
    return(this.slides[ this.current ].text);=0A=
  }=0A=
  //--------------------------------------------------=0A=
  this.get_all_text =3D function(before_slide, after_slide) {=0A=
    // Return the text for all of the slides.=0A=
    // For the text of each slide, add "before_slide" in front of the=0A=
    // text, and "after_slide" after the text.=0A=
    // For example:=0A=
    // document.write("<ul>");=0A=
    // document.write(s.get_all_text("<li>","\n"));=0A=
    // document.write("<\/ul>");=0A=
    all_text =3D "";=0A=
    // Loop through all the slides in the slideshow=0A=
    for (i=3D0; i < this.slides.length; i++) {=0A=
      slide =3D this.slides[i];=0A=
      if (slide.text) {=0A=
        all_text +=3D before_slide + slide.text + after_slide;=0A=
      }=0A=
    }=0A=
    return(all_text);=0A=
  }=0A=
  //--------------------------------------------------=0A=
  this.display_text =3D function(text) {=0A=
    // Display the text for the current slide=0A=
    // If the "text" arg was not supplied (usually it isn't),=0A=
    // get the text from the slideshow=0A=
    if (!text) {=0A=
      text =3D this.slides[ this.current ].text;=0A=
    }=0A=
    // If a textarea has been specified,=0A=
    // then change the text displayed in it=0A=
    if (this.textarea && typeof this.textarea.value !=3D 'undefined') {=0A=
      this.textarea.value =3D text;=0A=
    }=0A=
    // If a text id has been specified,=0A=
    // then change the contents of the HTML element=0A=
    if (this.textid) {=0A=
      r =3D this.getElementById(this.textid);=0A=
      if (!r) { return false; }=0A=
      if (typeof r.innerHTML =3D=3D 'undefined') { return false; }=0A=
      // Update the text=0A=
      r.innerHTML =3D text;=0A=
    }=0A=
  }=0A=
  //--------------------------------------------------=0A=
  this.hotlink =3D function() {=0A=
    // This method calls the hotlink() method for the current slide.=0A=
    this.slides[ this.current ].hotlink();=0A=
  }=0A=
  //--------------------------------------------------=0A=
  this.save_position =3D function(cookiename) {=0A=
    // Saves the position of the slideshow in a cookie,=0A=
    // so when you return to this page, the position in the slideshow=0A=
    // won't be lost.=0A=
    if (!cookiename) {=0A=
      cookiename =3D this.name + '_slideshow';=0A=
    }=0A=
    document.cookie =3D cookiename + '=3D' + this.current;=0A=
  }=0A=
  //--------------------------------------------------=0A=
  this.restore_position =3D function(cookiename) {=0A=
  // If you previously called slideshow_save_position(),=0A=
  // returns the slideshow to the previous state.=0A=
    //Get cookie code by Shelley Powers=0A=
    if (!cookiename) {=0A=
      cookiename =3D this.name + '_slideshow';=0A=
    }=0A=
    var search =3D cookiename + "=3D";=0A=
    if (document.cookie.length > 0) {=0A=
      offset =3D document.cookie.indexOf(search);=0A=
      // if cookie exists=0A=
      if (offset !=3D -1) {=0A=
        offset +=3D search.length;=0A=
        // set index of beginning of value=0A=
        end =3D document.cookie.indexOf(";", offset);=0A=
        // set index of end of cookie value=0A=
        if (end =3D=3D -1) end =3D document.cookie.length;=0A=
        this.current =3D =
parseInt(unescape(document.cookie.substring(offset, end)));=0A=
        }=0A=
     }=0A=
  }=0A=
  //--------------------------------------------------=0A=
  this.noscript =3D function() {=0A=
    // This method is not for use as part of your slideshow,=0A=
    // but you can call it to get a plain HTML version of the slideshow=0A=
    // images and text.=0A=
    // You should copy the HTML and put it within a NOSCRIPT element, to=0A=
    // give non-javascript browsers access to your slideshow information.=0A=
    // This also ensures that your slideshow text and images are indexed=0A=
    // by search engines.=0A=
    $html =3D "\n";=0A=
    // Loop through all the slides in the slideshow=0A=
    for (i=3D0; i < this.slides.length; i++) {=0A=
      slide =3D this.slides[i];=0A=
      $html +=3D '<P>';=0A=
      if (slide.link) {=0A=
        $html +=3D '<a href=3D"' + slide.link + '">';=0A=
      }=0A=
      $html +=3D '<img src=3D"' + slide.src + '" ALT=3D"slideshow =
image">';=0A=
      if (slide.link) {=0A=
        $html +=3D "<\/a>";=0A=
      }=0A=
      if (slide.text) {=0A=
        $html +=3D "<BR>\n" + slide.text;=0A=
      }=0A=
      $html +=3D "<\/P>" + "\n\n";=0A=
    }=0A=
    // Make the HTML browser-safe=0A=
    $html =3D $html.replace(/\&/g, "&amp;" );=0A=
    $html =3D $html.replace(/</g, "&lt;" );=0A=
    $html =3D $html.replace(/>/g, "&gt;" );=0A=
    return('<pre>' + $html + '</pre>');=0A=
  }=0A=
  =
//=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=0A=
  // Private methods=0A=
  =
//=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=0A=
  //--------------------------------------------------=0A=
  this.loop =3D function() {=0A=
    // This method is for internal use only.=0A=
    // This method gets called automatically by a JavaScript timeout.=0A=
    // It advances to the next slide, then sets the next timeout.=0A=
    // If the next slide image has not completed loading yet,=0A=
    // then do not advance to the next slide yet.=0A=
    // Make sure the next slide image has finished loading=0A=
    if (this.current < this.slides.length - 1) {=0A=
      next_slide =3D this.slides[this.current + 1];=0A=
      if (next_slide.image.complete =3D=3D null || =
next_slide.image.complete) {=0A=
        this.next();=0A=
      }=0A=
    } else { // we're at the last slide=0A=
      this.next();=0A=
    }=0A=
    // Keep playing the slideshow=0A=
    this.play( );=0A=
  }=0A=
  //--------------------------------------------------=0A=
  this.valid_image =3D function() {=0A=
    // Returns 1 if a valid image has been set for the slideshow=0A=
    if (!this.image)=0A=
    {=0A=
      return false;=0A=
    }=0A=
    else {=0A=
      return true;=0A=
    }=0A=
  }=0A=
  //--------------------------------------------------=0A=
  this.getElementById =3D function(element_id) {=0A=
    // This method returns the element corresponding to the id=0A=
    if (document.getElementById) {=0A=
      return document.getElementById(element_id);=0A=
    }=0A=
    else if (document.all) {=0A=
      return document.all[element_id];=0A=
    }=0A=
    else if (document.layers) {=0A=
      return document.layers[element_id];=0A=
    } else {=0A=
      return undefined;=0A=
    }=0A=
  }=0A=
  =
//=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=0A=
  // Deprecated methods=0A=
  // I don't recommend the use of the following methods,=0A=
  // but they are included for backward compatibility.=0A=
  // You can delete them if you don't need them.=0A=
  =
//=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=0A=
  //--------------------------------------------------=0A=
  this.set_image =3D function(imageobject) {=0A=
    // This method is deprecated; you should use=0A=
    // the following code instead:=0A=
    // s.image =3D document.images.myimagename;=0A=
    // s.update();=0A=
    if (!document.images)=0A=
      return;=0A=
    this.image =3D imageobject;=0A=
  }=0A=
  //--------------------------------------------------=0A=
  this.set_textarea =3D function(textareaobject) {=0A=
    // This method is deprecated; you should use=0A=
    // the following code instead:=0A=
    // s.textarea =3D document.form.textareaname;=0A=
    // s.update();=0A=
    this.textarea =3D textareaobject;=0A=
    this.display_text();=0A=
  }=0A=
  //--------------------------------------------------=0A=
  this.set_textid =3D function(textidstr) {=0A=
    // This method is deprecated; you should use=0A=
    // the following code instead:=0A=
    // s.textid =3D "mytextid";=0A=
    // s.update();=0A=
    this.textid =3D textidstr;=0A=
    this.display_text();=0A=
  }=0A=
}=0A=
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